The author of the previous problem is half a psycho, half a freak. He is well know for his lengthy and weird statements, although a few of his problems are not that hard. Consider for instance the following adaptation of an old problem of the same author.
The rules of Snakes and Ladders (see the board below) are simple:
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Players red and blue start with their counters on cell number 1, and take turns in rolling a six-sided die, with red going first.
The counter for the current player moves forward the number of cells rolled in the die (e.g., rolling a 5 when on cell 4 takes the counter to 9).
The goal is to reach the cell 100. An exact roll is needed: in case of excess, the counter bounces and moves the extra count backwards (e.g., rolling a 5 when on cell 97 takes the counter to 98).
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If the landing cell (after potential bouncing) is the bottom of a ladder, the counter is moved to its top, which will be a higher-numbered cell (e.g., rolling a 1 when on cell 1 takes the counter to 38). Nothing happens when the counter directly lands on a top.
If the landing cell (after potential bouncing) is the head of a snake, the counter is moved to its tail, which will be a lower-numbered one (e.g., rolling a 3 when on cell 98 takes the counter to 80). Nothing happens when the counter directly lands on a tail.
If the rolled number was six, the player keeps the turn; otherwise, it passes to the other player (irrespective of whether bouncing, snakes, or ladders were involved).
You must simulate several of these games using pseudo-random numbers.
In particular, include the <random> library, and
declare a global
mt19937 rng;
variable. Every game will be defined by a seed . Just do
rng.seed(s);
to reset rng before every game. Afterwards, every time
that you need the result
of the next rolling of the die, use this code:
unsigned int r = rng();
int d = r%6 + 1;
For instance, with the initial seed 42, we get these values for : 1608637542, 3421126067, 4083286876, 787846414, … Therefore, the values for are 1, 6, 5, 5, … In this game, red goes to 2 (and then to 38), blue goes to 7 (and then to 14), blue moves again (he got a 6) and goes to 19, red goes to 43, …, and eventually blue wins.
Input consists of several games, each one defined by an integer seed between 1 and .
For each game, print “RED” or “BLUE”
depending on the winner.
Input
42 1 999999999 1000000000
Output
BLUE BLUE RED BLUE