function
<cmath> <ctgmath>

round

     double round  (double x);
      float roundf (float x);
long double roundl (long double x);
     double round (double x);
      float round (float x);
long double round (long double x);
     double round (T x);           // additional overloads for integral types
Round to nearest
Returns the integral value that is nearest to x, with halfway cases rounded away from zero.

Header <tgmath.h> provides a type-generic macro version of this function.
Additional overloads are provided in this header (<cmath>) for the integral types: These overloads effectively cast x to a double before calculations (defined for T being any integral type).

Parameters

x
Value to round.

Return Value

The value of x rounded to the nearest integral (as a floating-point value).

Example

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/* round vs floor vs ceil vs trunc */
#include <stdio.h>      /* printf */
#include <math.h>       /* round, floor, ceil, trunc */

int main ()
{
  const char * format = "%.1f \t%.1f \t%.1f \t%.1f \t%.1f\n";
  printf ("value\tround\tfloor\tceil\ttrunc\n");
  printf ("-----\t-----\t-----\t----\t-----\n");
  printf (format, 2.3,round( 2.3),floor( 2.3),ceil( 2.3),trunc( 2.3));
  printf (format, 3.8,round( 3.8),floor( 3.8),ceil( 3.8),trunc( 3.8));
  printf (format, 5.5,round( 5.5),floor( 5.5),ceil( 5.5),trunc( 5.5));
  printf (format,-2.3,round(-2.3),floor(-2.3),ceil(-2.3),trunc(-2.3));
  printf (format,-3.8,round(-3.8),floor(-3.8),ceil(-3.8),trunc(-3.8));
  printf (format,-5.5,round(-5.5),floor(-5.5),ceil(-5.5),trunc(-5.5));
  return 0;
}


Output:

value   round   floor   ceil    trunc
-----   -----   -----   ----    -----
2.3     2.0     2.0     3.0     2.0
3.8     4.0     3.0     4.0     3.0
5.5     6.0     5.0     6.0     5.0
-2.3    -2.0    -3.0    -2.0    -2.0
-3.8    -4.0    -4.0    -3.0    -3.0
-5.5    -6.0    -6.0    -5.0    -5.0

See also